Ammo
Chart
Caliber Damage
Common Uses
.22
4
handguns, rifles
.22 LR/5.7 mm 4
handguns, rifles, Assault rifles
.223/5.56 mm 7
Assault rifles
NATO
.30
4
handguns
.30-06 8
rifles
.32/7.65mm 5
handguns
.357M 5
handguns
.38/. 380 4
handguns
.40
5
handguns
.41 M 5
handguns
.44 M 6
handguns
7.62mm NATO 7
assault rifles
9mm 4
handguns, SMGs
.45
5
handguns, SMGs
10mm 5 handguns
11mm 6 handguns
.50
6
handguns
Modifier
Damage
Common Uses
Armor piercing -1
reduces body armor by half
AP Explosive +0
Reduces body armor by half
AP Incendiary +0
reduces armor by half
Caseless +0 no casing to
eject, +1 to fire rate
Duplex -2
two "shots"
Equalloy +2
Explosive +1
Fiberglass/Plastic +0
difficult to locate in the body
Flechette +2
times 1.5 range, halves body armor
Glaser +2
Gyrojet +0
+ 1 to fire rate, times 1.5 range
Hollow Point +2
Improved Glaser +3
Incendiary +1
may cause fires
Poison +0
many poison victim
Reversed Ogive +2
reduces body armor by half
Rubber +0
converts damage to stun
Semi-Armor Piercing -1
reduces body armor by one-fourth
Spartan +2
Spent Uranium +2
Thunder zap +3
Tracer
+0
-1 difficulty after 1st shot
Tumbler +2
Shotgun Ammunition
Gauge
Damage
8
8
10
8
12
8
20
7
.410 6
Modifier
Damage Notes
Air bomb
+2 stun damage explosion
Armor-Piercing -1
reduces body armor
Slug
by half
BR1 Slug
+0 times 1.5 range
Explosive
+2 Explosion
Fireball
+2 Explosion
Flare
N/A Blinds target
Flechtte +2
times 1.5 range
Halves body armor
Ice
+0 hides cause of death
Lock breaker
-2 used to open doors
Rope thrower N/A launches a line
Rubber shot
+0 converts damage to
Stun
Silenced
-1 Silenced
Smoke
N/A Creates
cloud of
Smoke
Tear Gas
N/A Creates a cloud of Tear gas